Post by Pitman on Jan 4, 2016 1:41:24 GMT -6
Imaginary Macrocosm
Next Year RPG, Semi Magic and Semi Science Fiction
Genre: Mystery, Fantasy, Sci Fi, Horror, Action
Initial Idea:
Time and Technology as progressed as humanity have continued into the 21st century. But due to this they have lost the “connection to another world”. An experiment with the Hadron Collider lead to the discovery of it, the so called “God Particle”. With this man soon thought did they discover god or something completely else?
Fake Pitch: Scientists and others would be on cruise ship in the ocean and soon began with a murder. A Detective (Pitman) and his young student who wishes to become a PI like him are on the ship with the others must figure out who did the murder.
Detective (Unnamed): A PI who is on vacation and on the cruise with his younger teenage apprentice.
Reality: A Mage Knight from the Imaginary Macrosm who was thrown into a different reality. Stuck in this world without Magic he must make a living by searching a way back.
Teenage Apprentice (Unnamed): A 17 teenage girl who dreams to be an PI and follows the Detective.
Reality: Daughter of the Great Mage Knight Grand Master (Unnamed), she was in fact under the protection detail of the Mage Knight. Due to unforeseen consequences she along with her guard were thrown into this parallel universe. She secretly has a crush for the Mage Knight.
Introduction:
Players will be on a cruise ship in the middle of the Atlantic when strange murders began to occur on the Cruise Ship. Players will initially have to figure out the murderer and stop them in their tracks.
Imaginary Powers:
Due to players will not know that what will occur next they will not start with any Imaginary Powers. One could be a member of Risa a telemechanic private company.
Factions:
Research International Science Agency (RISA), a Telemechanic Private Company who during the 2030s began full use of cybernetics for civilian use.
Reality: A Organization founded on preventing the so called Imaginary Macrosm from warping into the current universe. They Hunt down Imaginary beings with no remorse and completely believe in science.
Heroarchy of Lin Wan, an nation ruled by heroes which protects many towns and other peoples. Apart of the Southern Frontier Coalition
Knight Order of Conjurors, a nation of Mage Knights who is apart of the Southern Frontier Coalition fighting against the Demonarch Domain.
Demonarch Domain, a nation ruled by the Demon Lord who wishes to conquer all of Imaginary Macrosm.
Year: 2073 AD
World Type: Post World War 3, 2nd Great Technological Renaissance/ 3rd Renaissance/ Second Computer Age
Nations: Up to players on what Exists.
Eventuality: Imaginary Macrosm continues to slowly merge into our universe causing havoc.
Enemies:
The Enscorcelled, Magical beings which have been charmed by the Black Mages Aureole, a group hired by the Demon Lord to fight against the Knight Order Conjuror's of Imaginary Macrosm. That have merged into the current universe.
The Venality: Those who have been corrupted by their internal darkness and gone mad. Acts similar to a black fog when it takes over people.
The Exanimated, The Living Dead Ghouls, Vampires, and other undead beings.
Imaginary Macrosm: Another parallel world which is rich in magic and imaginary beings that are thought not real to the 21st century technology based society. From the Demon Lord's Domain to the Knight Order of Conjuror's a world which is always at a state of perpetual war on itself. It is theorized why many ships and other things within the Barmunda Triangle and Dragon's Triangle is due to the connection to this world. Due to the discover of the so called “God Particle” the two worlds have begun to merge into one causing chaos in both worlds and possibility would end both.
(Rework Info)
World 1- Archetypal Macrosm
The Original Earth within the Multi Macrosm, here Science is the main Earth within the parallel universes. Most like our own world and much of its history is the same. Ideas are connected to the 2nd world birthing new genius ideas into the 2nd world.
World 2- Imaginary Macrosm
The Magic based Earth within the Multi Macrosm, here it is similar to Archetypal Macrosm but with much of the mythology and magic throughout the world. Many things are same yet different from the First world.
(More info could be created this is general idea of it of Option 1)
Next Year RPG, Semi Magic and Semi Science Fiction
Genre: Mystery, Fantasy, Sci Fi, Horror, Action
Initial Idea:
Time and Technology as progressed as humanity have continued into the 21st century. But due to this they have lost the “connection to another world”. An experiment with the Hadron Collider lead to the discovery of it, the so called “God Particle”. With this man soon thought did they discover god or something completely else?
Fake Pitch: Scientists and others would be on cruise ship in the ocean and soon began with a murder. A Detective (Pitman) and his young student who wishes to become a PI like him are on the ship with the others must figure out who did the murder.
Detective (Unnamed): A PI who is on vacation and on the cruise with his younger teenage apprentice.
Reality: A Mage Knight from the Imaginary Macrosm who was thrown into a different reality. Stuck in this world without Magic he must make a living by searching a way back.
Teenage Apprentice (Unnamed): A 17 teenage girl who dreams to be an PI and follows the Detective.
Reality: Daughter of the Great Mage Knight Grand Master (Unnamed), she was in fact under the protection detail of the Mage Knight. Due to unforeseen consequences she along with her guard were thrown into this parallel universe. She secretly has a crush for the Mage Knight.
Introduction:
Players will be on a cruise ship in the middle of the Atlantic when strange murders began to occur on the Cruise Ship. Players will initially have to figure out the murderer and stop them in their tracks.
Imaginary Powers:
Due to players will not know that what will occur next they will not start with any Imaginary Powers. One could be a member of Risa a telemechanic private company.
Factions:
Research International Science Agency (RISA), a Telemechanic Private Company who during the 2030s began full use of cybernetics for civilian use.
Reality: A Organization founded on preventing the so called Imaginary Macrosm from warping into the current universe. They Hunt down Imaginary beings with no remorse and completely believe in science.
Heroarchy of Lin Wan, an nation ruled by heroes which protects many towns and other peoples. Apart of the Southern Frontier Coalition
Knight Order of Conjurors, a nation of Mage Knights who is apart of the Southern Frontier Coalition fighting against the Demonarch Domain.
Demonarch Domain, a nation ruled by the Demon Lord who wishes to conquer all of Imaginary Macrosm.
Year: 2073 AD
World Type: Post World War 3, 2nd Great Technological Renaissance/ 3rd Renaissance/ Second Computer Age
Nations: Up to players on what Exists.
Eventuality: Imaginary Macrosm continues to slowly merge into our universe causing havoc.
Enemies:
The Enscorcelled, Magical beings which have been charmed by the Black Mages Aureole, a group hired by the Demon Lord to fight against the Knight Order Conjuror's of Imaginary Macrosm. That have merged into the current universe.
The Venality: Those who have been corrupted by their internal darkness and gone mad. Acts similar to a black fog when it takes over people.
The Exanimated, The Living Dead Ghouls, Vampires, and other undead beings.
Imaginary Macrosm: Another parallel world which is rich in magic and imaginary beings that are thought not real to the 21st century technology based society. From the Demon Lord's Domain to the Knight Order of Conjuror's a world which is always at a state of perpetual war on itself. It is theorized why many ships and other things within the Barmunda Triangle and Dragon's Triangle is due to the connection to this world. Due to the discover of the so called “God Particle” the two worlds have begun to merge into one causing chaos in both worlds and possibility would end both.
(Rework Info)
World 1- Archetypal Macrosm
The Original Earth within the Multi Macrosm, here Science is the main Earth within the parallel universes. Most like our own world and much of its history is the same. Ideas are connected to the 2nd world birthing new genius ideas into the 2nd world.
World 2- Imaginary Macrosm
The Magic based Earth within the Multi Macrosm, here it is similar to Archetypal Macrosm but with much of the mythology and magic throughout the world. Many things are same yet different from the First world.
(More info could be created this is general idea of it of Option 1)