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Post by Pitman on Nov 9, 2014 22:01:51 GMT -6
Alright since everyone has soo many ideas of rpgs. Might as well make a thread to post them all up. The info of it can be as much as you want and you can add more to it if so desire. As well I will make a master list on this first post as more ideas are added in.
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Richter
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Post by Richter on Nov 9, 2014 23:53:09 GMT -6
I'm still tossing support behind another GalCiv, shit could be cool.
Edit: Or a reboot of one of the last 2 AUC's I guess. All that wasted effort, ugh.
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Post by Carlos on Nov 13, 2014 0:36:36 GMT -6
So I was trying to get some feedback on what advantages and disadvantages a Republic, Dictatorship, and Monarchy or whatever falls in between.
What I got in response was not exactly what I was looking for. I was thinking of it in terms of bonuses. Not how they actually run.
Like I'm leaning toward Republics have a growth bonus. Possibly through trade routes. But I'm having a hard time coming up with disadvantages. Yeah most republics have to respond to public pressure, but that would require a whole "public opinion" system that would convolute things. The disadvantage could have something to do with their military, but there are republics that have massive military budgets.
Dictatorships seem like they would have secret police and what have you. So I guess tighter internal security? Not sure what else.
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Richter
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Post by Richter on Nov 13, 2014 2:00:39 GMT -6
Republics, assuming you mean actual ones and not the tin-pot dictatorships that label themselves republics, should probably have bonuses and penalties focused around the fact that they tend to be much more open, free, and liberal. Giving them a bonus to income through trade or other means would probably be a good place to start, if there's research points or similar systems I'd consider a bonus there too.
I'd definitely give them a penalty to spy actions, potentially abroad, but definitely at home. Letting in all those traders and allowing free discourse leaves a lot of room for spies and saboteurs to work themselves into and cause havoc. I do definitely like the idea of having a military related disadvantage for republics, being harder to mobilize for war was definitely an issue in the more liberal parts of the world prior to ww1. If you're going to have a system with conscription or something, I'd consider making republics turn up less. If not, I'd just have a higher upkeep to represent the fact that they probably put a higher emphasis on human life than more totalitarian counterparts - forcing them to spend more on what they keep in the field. If there will be a morale system that might also be something to work with.
How many/what types of government types were you spitballing? Just those 3? Because that's not a super inclusive list, all things considered.
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Post by Carlos on Nov 13, 2014 20:37:54 GMT -6
Well those are the ones that seem to be most prominent. If you want to come up with a few others. I would love to hear it. I wanted to tie it in with my influence idea. So that countries of the same government type get bonuses when interacting.
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Richter
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Post by Richter on Nov 14, 2014 4:01:24 GMT -6
What kind of setting is this for, precisely?
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Post by Carlos on Nov 15, 2014 14:56:39 GMT -6
I was thinking galactic civ style era. But it could be anything really.
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Richter
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Post by Richter on Nov 15, 2014 19:34:31 GMT -6
I'd look first to classic titles like Master of Orion 2 for inspiration then. It had: Feudalism, Dictatorship, Unification, and Democracy as government types.
Feudals got cheaper ships, due to serf labor, but a penalty to research.
Dictators give a bonus to internal security, but suffer a morale penalty in colonies without a military presence.
Unified governments get big bonuses to industry and spy security, but dissent in newly claimed colonies is outrageous until they assimilate - which happens very slowly. This one can included hivemind races or more 'typical' communist ideology.
Democracies get a bonus to trade income and I think research, but take a hit to internal security. That's kind of where my suggestions above for republic came in.
The rate new colonies assimilated and bled off dissent was another, quieter benefit/malus to various government types. Democracies assimilated new people the fastest, followed by dictators, and then unifieds. Oddly enough feudals would assimilate to their conqueror immediately, representing self interested local nobility switching sides to keep their own power base secure. You might not want to use that part.
Just threw those out there to help give you some ideas. Only other ones I could think of would be some kind of merchant/capitalist ran state like Pitman's Rabona Group from the last Gal Civ, but I'm not sure if that would just fall under republic or not, ala the Merchant Republic of Venice. I'll think more on it though.
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Post by Carlos on Nov 18, 2014 20:02:29 GMT -6
I'm wondering if it wouldn't be possible to create a list of traits like they did in Empire Earth. You could create your own civilization based on several traits. Though that sounds like a big pain in the ass to come up with all of them ;o
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