Post by Rabite on Oct 11, 2013 22:48:58 GMT -6
Scopedog Turbo Custom $450
Unit Type:
Mass Produced Mid-Class Armored Trooper
Role:
Standard AT
Terrain:
Land, Space(w/Roundmover)
Power Source:
Muscle Cylinder/PR Solution Powered
Speed:
Gliding Wheels:
Regular:
51km/h(Full Combat Weight) - 82.6km/h(Dry Weight)
Turbo Custom:
60.2km/h(Full Combat Weight) - 98.7km/h(Dry Weight)
Fixed Armament:
2x Arm Punch
Optional Fixed Armament:
1x 9-Tube Shoulder Missile Gun Pod
1x Waist Gatling Gun
1x Waist 2-Tube Surface to Surface Missile Launcher
Optional Handheld Armament:
1x 30mm Heavy Machine Gun w/ Grenade Launcher
1x 50mm Pentatrooper Cannon
1x 60mm Solid Shooter Bazooka
-
Scopedog Turbo Custom II $600
Unit Type:
Mass Produced Mid-Class Armored Trooper
Role:
Standard AT
Terrain:
Land, Space(w/Roundmover)
Power Source:
Muscle Cylinder/PR Solution Powered
Speed:
Gliding Wheels+Assist Turbo Booster:
Regular:
59.2km/h(Full Combat Weight) - 99.12km/h(Dry Weight)
Turbo Custom:
75.24km/h(Full Combat Weight) - 147.18km/h(Dry Weight)
Fixed Armament:
2x Reinforced Arm Punch
Optional Fixed Armament:
2x Shoulder 5-Tube Missile Gun Pod
1x Waist Gatling Gun
1x Waist 2-Tube Surface to Surface Missile Launcher
Optional Handheld Armament:
1x 30mm Heavy Machine Gun w/ Grenade Launcher
1x 60mm Solid Shooter Bazooka
Bio:
An upgraded version of the Scopedog Turbo Custom used by the Crimson Storm, the basic armaments are pretty much unchanged, but a booster pack is added on to the back of the unit to increase overall speed of the unit. Adjustments to the armor and legs are also done in order to increase the stability of the unit, and to slightly increase it's defense. That said it's still an AT, so it's armor is still very fragile compared to other units.
-
Forneus $350
Unit Type:
Mass Produced Underwater Mobile Pod
Role:
Simple Underwater Mobile Unit
Terrain:
Sea(Surface and Underwater)
Power Source:
Minovsky Type Ultracompact Fusion Reactor(Weak)
Armor Material:
Titanium(w/Synthetic Polymer Coating)
Fixed Armament:
2x Attack Claws
1x 3-Tube ADCAP Oxygen Torpedo Launcher
Bio:
A cheap, effective underwater unit that is deployed by the Crimson Storm against nations with a navy of decent strength. Have a pretty similar design as the Ball of the UC era that was used by the EFF, but that is only with the basic designs. The Forneus uses a combination of dark color and synthetic polymer coating to increase it's stealth ability, allowing them to sneak up to their targets and cut holes into ship hulls with their claws. Their weak reactor also contributes to that, making them harder to detect than regular units, even by infrared radars. They are also armed with a smaller version of the torpedo that the Gryphon uses, and can still do considerable damage to surprised targets.
It's weakness lies on the completely lack of weapons to deal with anything but units in the sea, making it helpless to attacks from aerial units. Other then that, the unit is fairly cheap to produce, and likely to be adopted by nations with weak navy or completely lack any marine units.
-
Miner Class $4000
Unit Type:
High Speed Landship
Role:
Fire Support
Mobile Base
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Armor:
Light(Titanium)
MS Hanger:
5
Fixed Armament:
2x Front 2-Barrel 120mm Cannon
4x Side 40mm 2-Barrel Anti-Air Machine Gun
2x Rear 60mm Anti-Ground Gatling Gun
Bio:
The high speed landship that the Crimson Storm customized for their own needs, based on the Wendigo Class of the Russo Federation. Sacrificing its armor, the ship is actually quite fast for it's size, enough to outrun most ships of it's size or even smaller ones. Equip with just enough firepower to blow a hole through enemy fortifications, and enough machine guns to take out aircrafts close to it. But that's not all, two gatling guns are placed in the rear to attack enemies that are chasing after them, or to simply do a bit more damage to their victims before they leave the area.
-
Knocker Class $6000
Unit Type:
High Speed Battleship
Role:
Fire Support
Mobile Base
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Minovsky Particle Spread Ability
Armor:
Medium(Titanium)
MS Hanger:
6
Fixed Armament:
1x Front 2-Barrel 250mm Cannon
2x Front 3-Barrel 180mm Cannon
6x Side 40mm 2-Barrel Anti-Air Machine Gun
2x Side 60mm Anti-Ground Gatling Gun
4x Surface-Surface Large S-Mine Launcher
Bio:
The Knocker Class is a medium class battleship that was designed with a balance of speed and power in mind, arming more and stronger cannons than the light Miner class, but yet still able to move at similar speed. This allows the Crimson Storm to have a better chance at fighting well equip armies without having to resort to hit and run. But even with the improvements it's still not a military grade ship, so against new ships such as the Krakow Minor class it would not be able to fight on even grounds. It's main advantage compared to other similar ships is the price, it's quite cheap for it's equipment, and can be more easily afforded than buying actual warships off the market.
-
Hades Class $10000
Unit Type:
High Speed Flagship
Role:
Flagship
Fire Support
Mobile Base
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Minovsky Particle Spread Ability
Armor:
Heavy(Titanium)
MS Hanger:
12
Fixed Armament:
2x Front 2-Barrel Mega Particle Cannon
3x Front 3-Barrel 250mm Cannon
12x Side 40mm 2-Barrel Anti-Air Machine Gun
4x Side 60mm Anti-Ground Gatling Gun
2x 12-Tube Small Missile Launcher
6x Surface-Surface Large S-Mine Launcher
4x Hidden Ship-Grade Super Napalm Launcher
Bio:
After finishing the great deed of destroying the Ys State Capital, James need a larger, stronger ship to put his infamy into use, and the Hades class was designed to do just that. A large, high speed ship with enough firepower to take on a city.
The Mega Particle Cannon that Oceania used was noticed by James during the battle of Ys, and thanks to a certain unit that the Crimson Storm owns, they were able to replicate the weapon with little effort. But that is just the beginning, the powerful beam weapon cannot be use for artillery support, so three powerful triple barrel cannons are armed in the front along with the Mega Particle Cannons.
To cover the sides of the large ship, more Anti-Air Machine Guns are placed to shoot down aircrafts, and Gatling Guns for MMS or even lighter armored MS. Another new weapon on the Hades class is the S-Mine, which gets launched in midair and fires out smaller bombs towards the ground to destroy land units or even low attitude air units in the area. The S-Mines itself are around the same size as large anti-ship missiles, so the projectiles that it fire out are more than enough to punch through MMS and heavy tank armor.
But it's got one last secret weapon, based on data that were in the Gundam's computer, it had one extremely dangerous weapon. The Super Napalm was a special heat based weapon that spreads at alarming rate, and can burn down even Luna Titanium Armor, making it a superior weapon to use when razing down cities. The problem is, it's so strong that if they do use it, the city would be burn to ashes, and this includes the loot inside it. So after weighting his options, James decides to keep it as a last resort, or use it on non-urban areas to destroy large fleets. Another problem is that it is a regular rocket like weapon, so it will not have guidance ability, but with this much effective range that won't be necessary.
This powerful ship continues to be the symbol of the Crimson Storm, if you see this ship then you'll see James himself, and with him comes the most well trained and battle-harden army in the world.
-
Dagon Class $1500
Unit Type:
High Speed Landship
Role:
Mobile Pod Mothership
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Minovsky Particle Spread Ability
Armor:
Medium(Titanium)
Hanger:
20x Forneus Hanger
Fixed Armament:
None
Bio:
A light hovercraft designed to be the carrier for the Forneus Mobile Pod. Designed just for this role, it lacks weapons of any sort, and have no ability to defend itself. It's hangers are specifically designed to carry the Forneus, being placed on the hulls underneath the hovercraft. The hangers will open up, and let water flow into the hanger, which then will allow the Forneus to move out on their own. This design allows the Dagon to deploy and retrieve units while staying at a small size, but while it's deploying or retrieving units, it cannot move due to the need to open it's hull. The ship is relatively small, allowing it to safely carry out it's operations without being discovered, even if it did it could retreat from the area before the enemies reach it.
-
Strider High Speed Hovertruck $120
Land, Sea(Limited)
Super High Tensile Steel Armor
Infantry: 10
Armament:
2x 12.7mm Machine Gun
-
Minotaur Hover Tank $450
Land, Sea(Limited)
Titanium Armor
Armament:
2x 140mm Recoilless Cannon
4x Small Multipurpose Missile Launcher
2x Anti-Vehicle/Mobile Weapon Minelayer
2x Smoke Dispensers
Bio:
The Minotaur is a half-hovercraft, half tank land vehicle, designed as a long range bombardment unit that can provide support for the mobile weapons. As the ATs of the Crimson Storm improve, regular tanks begin to lack the speed to follow them, so the Minotaur was designed with speed in mind.
Using a hovercraft system similar to the hovertruck that the Crimson Storm already uses, it can match, or even move faster than the speed of the Scopedog Turbo Custom. But at the same time, it is loaded with enough weapons to take down the Raging Boar that the Ys State Army currently uses.
With larger cannons, and a set of missile launchers, the Minotaur can take on a variety of enemies without being helpless. The 140mm Cannons can do fair damage even to a full size MS, while the missile launchers could be used to fend off air force that managed to get too close to the support team.
It also have two minelayers, which allows it to plant mines to stall enemies as the vehicles retreat. The mines are large enough to destroy even tanks if hit from the bottom part with thinner armor, and enough to even knock a MS off balance if they step on the mine.
-
Aetos Dios $900
Air
V/STOL Light Interceptor Aircraft
Quad Jet Engines
Light Aluminum Armor
Armament:
2x 20mm Vulcan Gun
2x 3-Tube Air to Air Small Missile Launcher
1x 2-Tube Medium Missile Launcher (Cluster)
Bio:
The Aetos Dios is an aircraft based up on the Ys State's Goshawk Combat Fighter, but greatly modified to suit the needs of the Crimson Storm Group. Being an older fighter, quite a bit of changes was done to the Goshawk, such as replacing it's armor with more modern Titanium Armor, and decreasing the amount of weapons that the fighter is armed with.
In exchange, the Aetos Dios is a lot faster than the Goshawk, thanks to less equipment, improved armor, and extra engines. Which actually give the Aetos Dios slightly high speed than the new Goshawk-Skydiver, even if it lacks the fire power to deal with the heavier fighter.
-
Gryphon $1500
Air
Multi-Configuration Bomber
Quad Jet Engines
Aluminum Armor
Armament:
2x 20mm Anti-Ground Vulcan Gun
Optional Armament:(1 of below)
2x Air-Surface Large S-Mine Launcher(2 Shots)
2x Large Air-Sea Anti-Ship ADCAP Oxygen Torpedo(2 Shots, Wireless, Sensor Guided)
1x Super Napalm(1 Shot)[Event Only]
Bio:
The Gryphon is a bomber designed to destroy heavier targets that the Aetos Dios cannot fight effectively against, or in terrains that the ground force could not reach, such as in the ocean. The Gryphon can choose between three different types of configurations, including the Large S-Mine Launcher for ground support, the Anti-Sea Anti-Ship Torpedo Launcher to dealing with naval ships, and the Super Napalm as a last resort. For basic armament, it's only armed with two vulcan guns, so escorting by the Aetos Dios would be necessary.
That said, the Super Napalm is the Crimson Storm's secret weapon, so it is unlikely to see it in action using that configuration.
-
Crimson Storm Light Infantry (10) $100
All Terrain
Standard Infantry Armor
Standard Equipment:
-C8SFW Carbine Assault Rifle(w/Grenade Launcher)
-M92F Semi-Auto Pistol
Optional Equipment:
-FIM-92 Stinger
-
Crimson Storm Urban Specialty Team (10) $50
All Terrain(Urban, Infiltration Specialty)
Concealable Light Vest Armor
Standard Equipment:
-MP5SD3 Sub-Machine Gun(w/Suppressor)
-M92F Semi-Auto Pistol
-Smoke Grenade
Optional Equipment:
-C4 Explosive
-Stun Gas Grenade
Unit Type:
Mass Produced Mid-Class Armored Trooper
Role:
Standard AT
Terrain:
Land, Space(w/Roundmover)
Power Source:
Muscle Cylinder/PR Solution Powered
Speed:
Gliding Wheels:
Regular:
51km/h(Full Combat Weight) - 82.6km/h(Dry Weight)
Turbo Custom:
60.2km/h(Full Combat Weight) - 98.7km/h(Dry Weight)
Fixed Armament:
2x Arm Punch
Optional Fixed Armament:
1x 9-Tube Shoulder Missile Gun Pod
1x Waist Gatling Gun
1x Waist 2-Tube Surface to Surface Missile Launcher
Optional Handheld Armament:
1x 30mm Heavy Machine Gun w/ Grenade Launcher
1x 50mm Pentatrooper Cannon
1x 60mm Solid Shooter Bazooka
-
Scopedog Turbo Custom II $600
Unit Type:
Mass Produced Mid-Class Armored Trooper
Role:
Standard AT
Terrain:
Land, Space(w/Roundmover)
Power Source:
Muscle Cylinder/PR Solution Powered
Speed:
Gliding Wheels+Assist Turbo Booster:
Regular:
59.2km/h(Full Combat Weight) - 99.12km/h(Dry Weight)
Turbo Custom:
75.24km/h(Full Combat Weight) - 147.18km/h(Dry Weight)
Fixed Armament:
2x Reinforced Arm Punch
Optional Fixed Armament:
2x Shoulder 5-Tube Missile Gun Pod
1x Waist Gatling Gun
1x Waist 2-Tube Surface to Surface Missile Launcher
Optional Handheld Armament:
1x 30mm Heavy Machine Gun w/ Grenade Launcher
1x 60mm Solid Shooter Bazooka
Bio:
An upgraded version of the Scopedog Turbo Custom used by the Crimson Storm, the basic armaments are pretty much unchanged, but a booster pack is added on to the back of the unit to increase overall speed of the unit. Adjustments to the armor and legs are also done in order to increase the stability of the unit, and to slightly increase it's defense. That said it's still an AT, so it's armor is still very fragile compared to other units.
-
Forneus $350
Unit Type:
Mass Produced Underwater Mobile Pod
Role:
Simple Underwater Mobile Unit
Terrain:
Sea(Surface and Underwater)
Power Source:
Minovsky Type Ultracompact Fusion Reactor(Weak)
Armor Material:
Titanium(w/Synthetic Polymer Coating)
Fixed Armament:
2x Attack Claws
1x 3-Tube ADCAP Oxygen Torpedo Launcher
Bio:
A cheap, effective underwater unit that is deployed by the Crimson Storm against nations with a navy of decent strength. Have a pretty similar design as the Ball of the UC era that was used by the EFF, but that is only with the basic designs. The Forneus uses a combination of dark color and synthetic polymer coating to increase it's stealth ability, allowing them to sneak up to their targets and cut holes into ship hulls with their claws. Their weak reactor also contributes to that, making them harder to detect than regular units, even by infrared radars. They are also armed with a smaller version of the torpedo that the Gryphon uses, and can still do considerable damage to surprised targets.
It's weakness lies on the completely lack of weapons to deal with anything but units in the sea, making it helpless to attacks from aerial units. Other then that, the unit is fairly cheap to produce, and likely to be adopted by nations with weak navy or completely lack any marine units.
-
Miner Class $4000
Unit Type:
High Speed Landship
Role:
Fire Support
Mobile Base
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Armor:
Light(Titanium)
MS Hanger:
5
Fixed Armament:
2x Front 2-Barrel 120mm Cannon
4x Side 40mm 2-Barrel Anti-Air Machine Gun
2x Rear 60mm Anti-Ground Gatling Gun
Bio:
The high speed landship that the Crimson Storm customized for their own needs, based on the Wendigo Class of the Russo Federation. Sacrificing its armor, the ship is actually quite fast for it's size, enough to outrun most ships of it's size or even smaller ones. Equip with just enough firepower to blow a hole through enemy fortifications, and enough machine guns to take out aircrafts close to it. But that's not all, two gatling guns are placed in the rear to attack enemies that are chasing after them, or to simply do a bit more damage to their victims before they leave the area.
-
Knocker Class $6000
Unit Type:
High Speed Battleship
Role:
Fire Support
Mobile Base
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Minovsky Particle Spread Ability
Armor:
Medium(Titanium)
MS Hanger:
6
Fixed Armament:
1x Front 2-Barrel 250mm Cannon
2x Front 3-Barrel 180mm Cannon
6x Side 40mm 2-Barrel Anti-Air Machine Gun
2x Side 60mm Anti-Ground Gatling Gun
4x Surface-Surface Large S-Mine Launcher
Bio:
The Knocker Class is a medium class battleship that was designed with a balance of speed and power in mind, arming more and stronger cannons than the light Miner class, but yet still able to move at similar speed. This allows the Crimson Storm to have a better chance at fighting well equip armies without having to resort to hit and run. But even with the improvements it's still not a military grade ship, so against new ships such as the Krakow Minor class it would not be able to fight on even grounds. It's main advantage compared to other similar ships is the price, it's quite cheap for it's equipment, and can be more easily afforded than buying actual warships off the market.
-
Hades Class $10000
Unit Type:
High Speed Flagship
Role:
Flagship
Fire Support
Mobile Base
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Minovsky Particle Spread Ability
Armor:
Heavy(Titanium)
MS Hanger:
12
Fixed Armament:
2x Front 2-Barrel Mega Particle Cannon
3x Front 3-Barrel 250mm Cannon
12x Side 40mm 2-Barrel Anti-Air Machine Gun
4x Side 60mm Anti-Ground Gatling Gun
2x 12-Tube Small Missile Launcher
6x Surface-Surface Large S-Mine Launcher
4x Hidden Ship-Grade Super Napalm Launcher
Bio:
After finishing the great deed of destroying the Ys State Capital, James need a larger, stronger ship to put his infamy into use, and the Hades class was designed to do just that. A large, high speed ship with enough firepower to take on a city.
The Mega Particle Cannon that Oceania used was noticed by James during the battle of Ys, and thanks to a certain unit that the Crimson Storm owns, they were able to replicate the weapon with little effort. But that is just the beginning, the powerful beam weapon cannot be use for artillery support, so three powerful triple barrel cannons are armed in the front along with the Mega Particle Cannons.
To cover the sides of the large ship, more Anti-Air Machine Guns are placed to shoot down aircrafts, and Gatling Guns for MMS or even lighter armored MS. Another new weapon on the Hades class is the S-Mine, which gets launched in midair and fires out smaller bombs towards the ground to destroy land units or even low attitude air units in the area. The S-Mines itself are around the same size as large anti-ship missiles, so the projectiles that it fire out are more than enough to punch through MMS and heavy tank armor.
But it's got one last secret weapon, based on data that were in the Gundam's computer, it had one extremely dangerous weapon. The Super Napalm was a special heat based weapon that spreads at alarming rate, and can burn down even Luna Titanium Armor, making it a superior weapon to use when razing down cities. The problem is, it's so strong that if they do use it, the city would be burn to ashes, and this includes the loot inside it. So after weighting his options, James decides to keep it as a last resort, or use it on non-urban areas to destroy large fleets. Another problem is that it is a regular rocket like weapon, so it will not have guidance ability, but with this much effective range that won't be necessary.
This powerful ship continues to be the symbol of the Crimson Storm, if you see this ship then you'll see James himself, and with him comes the most well trained and battle-harden army in the world.
-
Dagon Class $1500
Unit Type:
High Speed Landship
Role:
Mobile Pod Mothership
Terrain:
Land
Sea(Hover)
Special Design Feature:
Hovercraft
Minovsky Particle Spread Ability
Armor:
Medium(Titanium)
Hanger:
20x Forneus Hanger
Fixed Armament:
None
Bio:
A light hovercraft designed to be the carrier for the Forneus Mobile Pod. Designed just for this role, it lacks weapons of any sort, and have no ability to defend itself. It's hangers are specifically designed to carry the Forneus, being placed on the hulls underneath the hovercraft. The hangers will open up, and let water flow into the hanger, which then will allow the Forneus to move out on their own. This design allows the Dagon to deploy and retrieve units while staying at a small size, but while it's deploying or retrieving units, it cannot move due to the need to open it's hull. The ship is relatively small, allowing it to safely carry out it's operations without being discovered, even if it did it could retreat from the area before the enemies reach it.
-
Strider High Speed Hovertruck $120
Land, Sea(Limited)
Super High Tensile Steel Armor
Infantry: 10
Armament:
2x 12.7mm Machine Gun
-
Minotaur Hover Tank $450
Land, Sea(Limited)
Titanium Armor
Armament:
2x 140mm Recoilless Cannon
4x Small Multipurpose Missile Launcher
2x Anti-Vehicle/Mobile Weapon Minelayer
2x Smoke Dispensers
Bio:
The Minotaur is a half-hovercraft, half tank land vehicle, designed as a long range bombardment unit that can provide support for the mobile weapons. As the ATs of the Crimson Storm improve, regular tanks begin to lack the speed to follow them, so the Minotaur was designed with speed in mind.
Using a hovercraft system similar to the hovertruck that the Crimson Storm already uses, it can match, or even move faster than the speed of the Scopedog Turbo Custom. But at the same time, it is loaded with enough weapons to take down the Raging Boar that the Ys State Army currently uses.
With larger cannons, and a set of missile launchers, the Minotaur can take on a variety of enemies without being helpless. The 140mm Cannons can do fair damage even to a full size MS, while the missile launchers could be used to fend off air force that managed to get too close to the support team.
It also have two minelayers, which allows it to plant mines to stall enemies as the vehicles retreat. The mines are large enough to destroy even tanks if hit from the bottom part with thinner armor, and enough to even knock a MS off balance if they step on the mine.
-
Aetos Dios $900
Air
V/STOL Light Interceptor Aircraft
Quad Jet Engines
Light Aluminum Armor
Armament:
2x 20mm Vulcan Gun
2x 3-Tube Air to Air Small Missile Launcher
1x 2-Tube Medium Missile Launcher (Cluster)
Bio:
The Aetos Dios is an aircraft based up on the Ys State's Goshawk Combat Fighter, but greatly modified to suit the needs of the Crimson Storm Group. Being an older fighter, quite a bit of changes was done to the Goshawk, such as replacing it's armor with more modern Titanium Armor, and decreasing the amount of weapons that the fighter is armed with.
In exchange, the Aetos Dios is a lot faster than the Goshawk, thanks to less equipment, improved armor, and extra engines. Which actually give the Aetos Dios slightly high speed than the new Goshawk-Skydiver, even if it lacks the fire power to deal with the heavier fighter.
-
Gryphon $1500
Air
Multi-Configuration Bomber
Quad Jet Engines
Aluminum Armor
Armament:
2x 20mm Anti-Ground Vulcan Gun
Optional Armament:(1 of below)
2x Air-Surface Large S-Mine Launcher(2 Shots)
2x Large Air-Sea Anti-Ship ADCAP Oxygen Torpedo(2 Shots, Wireless, Sensor Guided)
1x Super Napalm(1 Shot)[Event Only]
Bio:
The Gryphon is a bomber designed to destroy heavier targets that the Aetos Dios cannot fight effectively against, or in terrains that the ground force could not reach, such as in the ocean. The Gryphon can choose between three different types of configurations, including the Large S-Mine Launcher for ground support, the Anti-Sea Anti-Ship Torpedo Launcher to dealing with naval ships, and the Super Napalm as a last resort. For basic armament, it's only armed with two vulcan guns, so escorting by the Aetos Dios would be necessary.
That said, the Super Napalm is the Crimson Storm's secret weapon, so it is unlikely to see it in action using that configuration.
-
Crimson Storm Light Infantry (10) $100
All Terrain
Standard Infantry Armor
Standard Equipment:
-C8SFW Carbine Assault Rifle(w/Grenade Launcher)
-M92F Semi-Auto Pistol
Optional Equipment:
-FIM-92 Stinger
-
Crimson Storm Urban Specialty Team (10) $50
All Terrain(Urban, Infiltration Specialty)
Concealable Light Vest Armor
Standard Equipment:
-MP5SD3 Sub-Machine Gun(w/Suppressor)
-M92F Semi-Auto Pistol
-Smoke Grenade
Optional Equipment:
-C4 Explosive
-Stun Gas Grenade