Rabite
Veteran Member
Emperor of H
Hey, look over here.
Posts: 1,887
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Meh
Dec 29, 2009 19:59:05 GMT -6
Post by Rabite on Dec 29, 2009 19:59:05 GMT -6
Well, here I am... who else would come?
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Meh
Dec 30, 2009 1:03:24 GMT -6
Post by Pitman on Dec 30, 2009 1:03:24 GMT -6
Hopefully Hector and the rest?
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Hectator
Active Member
Pathologically High-Spirited
Never forget. Your NT hero threw a cripple off a mountain.
Posts: 547
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Meh
Dec 30, 2009 5:54:13 GMT -6
Post by Hectator on Dec 30, 2009 5:54:13 GMT -6
I did come. In my pants. Asian schoolgirls were involved. On a more serious note I am here though.
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Meh
Dec 30, 2009 18:21:37 GMT -6
Post by Evan on Dec 30, 2009 18:21:37 GMT -6
Me too. Good to see you both here. It's boring so far.
I have decided to promote both of you to moderators at the least since you're both rather competent.
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Rabite
Veteran Member
Emperor of H
Hey, look over here.
Posts: 1,887
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Meh
Dec 31, 2009 12:54:09 GMT -6
Post by Rabite on Dec 31, 2009 12:54:09 GMT -6
Yay... but before I could do anything I'll have to read the new rules and stories first, I have to go out today so it'll be later today or tomorrow before I start doing things, sorry about that.
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Meh
Jan 1, 2010 16:12:58 GMT -6
Post by Carlos on Jan 1, 2010 16:12:58 GMT -6
I'm lost. Somehow I ended up in some crazy place called, Bittletime!? So... I was reading the rules. And I talked to pitman a bit. I was wondering about the tech level was in the stargate styled rp. Well it's more like the Interplanetary Roleplay to me. ANYWAYS. Yea. The tech. Pitman said as long as it's realistic. I'm just like thinking. Well shit. We have gates that open holes in space here! Kinda makes the possibilities quite endless.. So what's the tech at? Like are we largely equipped with shell firing weapons? Railguns? Particle beams? Plasma cannons? From my time looking up Babylon 5 tech. I found they had an interesting sense of progression for their propulsion systems. If you want to check it out, it's at B5 Tech-Manual. Otherwise it's Chemical, Plasma engines, Ion engines, and Gravitic drives I believe. One thing about B5 that drew me in. Was the claim that they tried to be more "realistic" in that it was based off real world scientific theories. Like plasma based weapons and their real world limitations. Though the more advance species do tend to have more powerful weapons that aren't explained. Just an idea. Because then we have people running rumshot with the Super Hyper Mega Ultra Inverse Leapfrog Cannon-O-Death.
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Rabite
Veteran Member
Emperor of H
Hey, look over here.
Posts: 1,887
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Meh
Jan 1, 2010 16:51:06 GMT -6
Post by Rabite on Jan 1, 2010 16:51:06 GMT -6
Yeah, a guide on what we could use and how they might possibly be priced would help, since I don't know anything about Stargate besides the stuffs that Pitman tried to tell me yesterday.
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Meh
Jan 1, 2010 16:57:58 GMT -6
Post by Carlos on Jan 1, 2010 16:57:58 GMT -6
Well it sounds like this is no longer stargate. Instead it's man colonizing planets. And those people subsequently forgetting where they're from. So what do we garner from that?
Also. It said they had no FTL then. So do we have it at this point in the RP? Or still no?
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Meh
Jan 1, 2010 17:12:36 GMT -6
Post by Evan on Jan 1, 2010 17:12:36 GMT -6
Well it sounds like this is no longer stargate. Instead it's man colonizing planets. And those people subsequently forgetting where they're from. So what do we garner from that? Also. It said they had no FTL then. So do we have it at this point in the RP? Or still no? The RP hasn't been Stargate for months. If Pitman has been telling you it has, then he obviously hasn't been listening to a single thing I have been saying. The universe is unique, which in my opinion allows for a lot more creativity. If you're going to be a human faction, you'll have FTL. edit: There are only a few things I have set with the story. 1. Millions of years ago, an alien race known as the Precursors arrived to the Milky Way galaxy. Mysteriously, they disappeared, leaving the ruins of their civilization behind. Were they destroyed?Did they pick up and leave? No one knows, but the evidence of their existence remains all over the galaxy. 2. Sometime after their disappearance, both (Pitman's Faction) "Old" Atlantica and (My Faction) the Dergali came into existence and eventually joined in battle. The Atlanticans managed to defeat the Dergali, forcing them into a dormant state. The Atlanticans also would disappear for whatever reason (I assume Pitman knows). 3. In the 23rd Century of Earth, humanity spread out and colonized much of the galaxy. They now are the most prolific species within the Milky Way. 4. It is now the 26th Century of Earth. The Dergali have resurfaced, and the Atlanticans are returning, hungry for Precursor technology. As people come with with factions it'll influence the story. When it comes down to it, the members of the RP are making it.
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Meh
Jan 1, 2010 17:51:11 GMT -6
Post by Carlos on Jan 1, 2010 17:51:11 GMT -6
I see, Mister Bittlesworth. No pitman was telling us that. I was merely telling James, since he referred to it as a stargate rp.
I would like to do a Pirate faction. I know. Big surprise! And of course it's the Bloodbone Pirates. Course this is another universe. So they'll be a little different. Just not sure how that would work with territory pay.
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Meh
Jan 1, 2010 21:33:17 GMT -6
Post by Pitman on Jan 1, 2010 21:33:17 GMT -6
*goes hide in shame*
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Meh
Jan 2, 2010 10:56:39 GMT -6
Post by Evan on Jan 2, 2010 10:56:39 GMT -6
I see, Mister Bittlesworth. No pitman was telling us that. I was merely telling James, since he referred to it as a stargate rp. I would like to do a Pirate faction. I know. Big surprise! And of course it's the Bloodbone Pirates. Course this is another universe. So they'll be a little different. Just not sure how that would work with territory pay. This whole RP is very experimental for me. Likewise, it'll be experimental for those who play it. There is probably something we could figure out with you want to be a pirate faction. I'd recommend though that you'd have a headquarters on a planet or something somewhere though, so in that way you could get some territory pay. If not that, perhaps a minimum base paycheck. Otherwise, perhaps you'd gain money on the salvage of anything you attack?
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Rabite
Veteran Member
Emperor of H
Hey, look over here.
Posts: 1,887
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Meh
Jan 2, 2010 12:48:08 GMT -6
Post by Rabite on Jan 2, 2010 12:48:08 GMT -6
Well, it's because he mainly used Stargate as an example and seems to refer this RPG as a Stargate RPG... but anyways, from what I can understand now it's the same as the older RPGs, but now we move between galaxies, use any weapon as long as they don't take out a galaxy in one hit, and can make different races and countries like that one RPG we tried before and I made those ranks based on anicent China.
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Mean while, Pitman told me yesterday that Carlos don't want the shield and warping thing?
....If you ask me I agree.
Warping should be restricted to just traveling, I guess we can use it as an excuse for retreating or sending reinforcements too.
As for shield... I explained to him yesterday, I... really don't see the point when most cannons can just blast though them like paper, and if that doesn't happen, jets or MS or something can just shoot you from the sides.
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Meh
Jan 2, 2010 20:10:16 GMT -6
Post by Carlos on Jan 2, 2010 20:10:16 GMT -6
I actually didn't mention anything about travel. I didn't realize we would be using warping. Personally more of a fan of Jumping a la BSG or B5's hyperspace travel, which is also referred to as opening a jump point.
But I really dislike shields. And I mean the Gua'ld/Star trek shields. Which block practically everything except for those magic sciences they dream up. It's like. Open fire. His shields get hit. He fires back. Our shields get hit. Then his shields and so on and so forth. Until someone's stupid shield drops. Which since we're roleplaying. We don't have a way of regulating how fast a shield should go down.
I prefer. Armor types. Energy screen projectors. Intercepters. Plasma cannons, bolt cannons (A more advanced plasma weapon). Particle beams. Railguns. Conventional cannons and missiles.
I really geeked out last night and was reading a lot of things.
Crystal based armors that better disperse incoming beam particles and are less dense. But have poor concussive/kinetic resist.
Steel armor derivatives that offer a more well rounded defense, but have a higher density.
Bio-organic armor. Based upon either nano technology or genetic manipulation.
Plasma guns function by containing a ball of plasma within a magnetic field and then accelerating it out at the intended target resulting in splash damage. They have incredibly heat. So they can boil through most armor within seconds. It's downside is that it disperses and so is only affective at short range.
Bolt Guns, not the 40k equivalent, but an advanced version of plasma guns. They compress the plasma into bolts and then accelerate it at their target. This has the added effect of allowing it to travel further before dispersing. Putting the weapon into the medium range weapons. The bolts also release that energy with explosive force if they reach their target in time. A downside however is that reactive armors and interceptors are far more effective
Particle beams use charged or otherwise particles that are gathered and accelerated much like a railgun. These weapons have excellent penetrating power, range, and can strafe their target. But can be adversely effected by strong gravitic defenses, overlapping energy projectors, crystal based armors and even heat resilient coating.
You guys probably know more about railguns then I do.
Interceptors are essentially energy based AA guns, such as bolters and particle weapons.
The energy projectors are essentially what they sound like. They project a screen out. Alone not terribly effective. But concentrating over smaller areas and overlapping with others. It would create a web or "e-web" that helps to disperse incoming beam weapons.
Well that's just some things I was reading about yesterday.
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Meh
Jan 3, 2010 16:58:24 GMT -6
Post by Evan on Jan 3, 2010 16:58:24 GMT -6
Right now I'm pretty much letting people decide what they want to do on their own. But obviously I don't want to see super weapons or "shields" that can deflect any amount of attack. To me, that's god-moding. I'd hope to see such things in general be able to deflect a small amount of attacks if anything, and obviously high-yield attacks would go right through them.
I want people to have the intelligence and creativity to nerd out and make their own technology, but it needs to be within reasonable limits. This whole RPG, from the beginning, has been very "open source".
As for "warping", I don't see it now as being used for anything other than travel. No warping out of battles. No warping directly into battles instantly. I considered adding "warp/hyperspace gates" that require you to travel through specific areas through wormholes or otherwise specific pathways through long distances of space. I think that would add another level of complication I don't want though and think it would lead to gate-blockading. Blockading may be realistic but the last thing I want is someone trapped in one section of space while their enemies conquer everything around them.
Also, I'm willing to open up for some creative and administrative control for anyone who is up to doing it. Pitman honestly hasn't contributed anything. Despite his original help in this RPG's inspiration I am considering demoting him down a normal member.
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