Post by Pitman on Jan 29, 2016 3:30:54 GMT -6
Year: 2025 AD
Guidelines:
The Narrator- A Position taken by all players, for each act a new narrator shall control the flow of the ACTs. Each Act is an self contained story arc which will have a beginning, a middle, and an end. Though Acts can have continuations of plot that completed. Narrator will also be the one who creates extra characters or antagonists or use previous narrators antagonists for whatever reason. As well to make it fairly easy to switch between narrators, the event gained bonus is the same or similar to each other.
Magic Usage- Magic itself is an unknown variable but has its own way of how things are done. The various schools of magic have many degrees of magic knowledge. Due to this is freeform magic any magic that is created will be placed on these schools for whatever degree as we move on. To help track your magic skills one must list all their skills within their profile or a post as they monitor their own progress. Each Skill in schools will have a single point to move the progress within that school. Points will only be rewarded by Narrator during event and must be maintain a level how much one can progress.
Schools Points Usage-
Beginner- To Unlock 1 Point
Intermediate- To Unlock 2 Points
Minor- To Unlock 4 Points
Major- To Unlock 8 Points
Magic Section
Energy. Continuity. Internalistics. Meta. Be extremely broad. Energy is all energies, from thermal to inertial to gravitic. Continuity is space/time and similar. Internalistics is biology, the soul, the mind, etc. Meta is the school dealing with manipulation of other magics, to counter or enhance them or do weirder shit, like tap leylines if they exist. Then out of those 4, you break down subschools. That way you dont have a million 'colleges' of magic, but within them would be dozens of schools of thought, akin to a 'degree' in that school.
Schools:
School of Energy
Sub School- Thermal
-Beginner
-Intermediate
-Minor
-Major
Sub School- Kinetics
-Beginner
-Intermediate
-Minor
-Major
Sub School- Gravitic
-Beginner
-Intermediate
-Minor
-Major
School of Continuity
Sub School- Time Magic
-Beginner
-Intermediate
-Minor
-Major
Sub School- Teleportation
-Beginner
-Intermediate
-Minor
-Major
Sub School- Summoning
-Beginner
-Intermediate
-Minor
-Major
Sub School- Matter Manipulation
-Beginner
-Intermediate
-Minor
-Major
Sub School- Probability
-Beginner
-Intermediate
-Minor
-Major
School of Internalistics
Sub School- Animation
-Beginner
-Intermediate
-Minor
-Major
Sub School- Mind Magic
-Beginner
-Intermediate
-Minor
-Major
Sub School- Spiritualism
-Beginner
-Intermediate
-Minor
-Major
School of Meta
Sub School- Magic Manipulation
-Beginner
-Intermediate
-Minor
-Major
Sub School- Magic Counter
-Beginner
-Intermediate
-Minor
-Major
Sub School- Magic Enhancement
-Beginner
-Intermediate
-Minor
-Major
Sub School- Leyline Magic
-Beginner
-Intermediate
-Minor
-Major
Sub School- Artifice
-Beginner
-Intermediate
-Minor
-Major
Magic School/Univerities
Within Imaginary Macrosm there is many various schools of learning for mages all over the globe. Some specialize in certain areas and some are purely basic in necessities. Due to wide range, some are religious well others are not. As well a few are hidden and forbidden from the world.
School of the Mage Knights/Knightly Order of Conjurers/Circle of Mage Knights/Eastern Sect of Mage Samurai
(Requirements, Major in School of Energy; Minor in School of Continuity)
Created by the Hero Knight, Sir Wilbert Ashborne during the Beginning of the Renaissance, this school of magic became known during the various conflicts which started by the Circle Order of Mage Knights. Requiring one to learn extensively in the field of Energy. Mages within this order have become known as one of the best Body Guards for royalty and other leadership. There is many fields within this and depending on what elemental energy the Knight specializes in helps enhance their skills. As well using the power of time magic they can help with their spell casting, especially in battle. The only down side of this school of magic is the unable to use High End Magic which requires much participation, thus normally people who cannot understand the higher magics or prefer the life of a guard prefer this role.
Three Schools-
Knightly Order of Conjurers- Foundation Date 1842
Known for unique styles of combat this school, uses unusual method in Mage Knight fighting, this school birth Viscount Ven Avenor "The Spear of the God Slayer"
Circle of Mage Knights- Foundation Date 1472
The Traditional School of Mage Knights, it is here where most well known Mage Knights have been trained. Founded by the original Mage Knight Sir Gilbert Ashborne, it is where all those of the Ashborne Line have gone to school towards. Many heroes have been born from this school.
Eastern Sect of Mage Samurai- Unofficial Foundation Date 1562, Foundation Date 1961
The Newest school within the Mage Knights took some Samurai type warriors to learn to the ways of the Mage Knight. Their the newest and smallest school due to the various other magic types that are within the East. Due to this they are even more exotic compared to the Knightly Order of Conjurers due to the combination of Mage Knight and Eastern magic.
Weaponry: Swords, Axes, Polearms, Bows, Katana, and general other weapons.
Given Types of Mage Knights:
Mage Defender (Shield and Sword)
Mage Archer (Bow)
Mage Lancer (Lance)
Mage Assaulter (Axe or Claymore)
Mage Cavalier
Mage Samurai/and others of same type