Post by Pitman on Mar 25, 2014 20:01:30 GMT -6
The Far Kingdom of Zalboria
Territory: Various Regions within Zalboria. Noteable regions are Zaltium Region, Exion Region, Paemir Region, Kollelkost Region, and Fafian Region
National Information:
A land of many environments unlike the other nations this one has multiple distinctive environmental regions. The most heavily concentrated of Minovsky Particle Occurrence in the world. Ruled by the Usurper Clan of Lamont, current monarch, High King Kylan Lamont VI, The Weak. It is also drastically divided as it is united. The Clans control most of the power and land and the High King only maintains powers through alliances between Clans and using his family as Governor's who act in his stead. As well due to division and corruption within the Royal Court, many clans constantly bicker which spark Royal Approved Clan Wars. As well the High King can request Clans to engage in 'foreign relations to the four neighboring nation. Founded by Clan Zalboria over 500 years ago during the Era of War Kings. Technology considered level of a moderate power.
Other Notable Comments of the Nation:
“Zalboria... a nation ruled by a weak King. Corruption, bickering, all forms of depravity one nation can muster. It is up to the Empire that we shall make them see the Light. One Day on the day of reckoning this nation shall be saved from itself.”, a Legatus of the Baladoraxian Empire, Year 897 of the Age of Comet with the ascension of High King Kylan VI, The Weak.
Culture:
The Commoners of the Ghetto, a place where all lowest commoners live. Much of the lower Caste lives in these run down streets. Prostitution and other various criminal acts are rampant. Depending on which city the ghetto shows which of the cities have the Clans who care the most. Hates the Upper Caste, the Clans and forced to do much heavy labor usually contracted by the various Clansmen.
The Commoners of the Land, a class of people who would be considered the middle class they can go up to be merchants at most. Unlike those who live in ghettos their lives tend to be peaceful.
The Clans, the higher caste of the people of Zalboria, technologically higher then the rest of the populace. Great many powers to control the fate of the nation with most of the political and other power. The control most of the Dragoons of the nation, and deploy them.
The Minor Clans, Small Clans who are not of the Commoners or the Merchant Class. Their sway in the court is larger then Merchants but much weaker alone. They tend to simply follow or protected by larger Clans for a price. Family marriages to fellow Minor Clans or even lesser children of the larger Clans to guarantee safety. Some Minors have become full Clans In the past or have fallen into minor clans. Some have their own Dragoons though in much lesser number.
The Clan of Lamont, the Royal Clan that currently controls the throne of the Far Kingdom of Zalboria. A Fairly large enough Clan with many Branches, they control all foreign affairs and and muster the clans. They are the only ones who can approve the Trial of the Dragon. Which the ones who pass become Dragoons of their respective Clans or can choose to become a Dragoon Guard of the Royal Clan.
Dragoon, a great warrior, hero, loved by a few, hated by all. The Dragoons would be in the time of the Old Universal Century as a Mobile Suit Pilot. They excel on what they do only a few are chosen and it is a great honor to the Clans. But even so a stigma from the local populace is shown. Their hated by many and at times can be considered a slave. No Dragoon can lead his own clan and gives up their post within their Clans. Clans can even change this rule but it is frowned upon. They are feared, respected, and in times of war great heroes of their clans.
Neo Dragoon, a term given to those unique within the Dragoons, their considered greater pilots then those before. Their as well hated by their own fellow Dragoons and even be almost more treasured within the clan. When a Neo Dragoon is found they are used solely as a price and weapon of war. In the time of the old they would be called Newtypes. There have been times Neo Dragoons done many great things but one common occurrence, they eventually would die horrible death or on the battlefield.
The Society, A Religious Cult of people who practice dark arts from the Old Earth. They are within all the nations always watching and waiting. What of their intent is unknown and few in number. In fact their dark art is in fact dark technology of the Old Earth. They are not religious but Scientist who push their ideal and research into extremes. They would be considered those who view Neo Dragoons a price they wish to create, for what purpose are they after?
Dark Dragoons, named for the Dragoons who are created by the Society, they near Neo Dragoons in power but are more insane. Their Superior and powered by the dark arts of the Old Earth, and given great strength. In truth Dark Dragoons are in fact Cyber Newtypes who have been artificially created. Enhanced by performance drugs or cybernetics, their false newtypes and given similar power. But half of the time they are completely insane.
The Guild, an entity that controls all production of Mobile Suits in the Far Kingdom of Zalboria. They are a business which is a union of merchants of the merchant caste. With rediscovery of the first mobile suit, over a century ago the merchants have a virtual monopoly on mobile suit building. Apart of their policy their not allowed to hold office, must treat all clans for their needs, not allowed to use Mobile Suits, and when a Dragoon passes the trial begin talks with the clan which for their first suit.
The Clans in Zalboria are also known to go outside the kingdom to fight in foreign wars or even hired to do such work. With no true war at home it is seen as a good way to not only make extra cash for the clan but train its younger Dragoons. Or even show prestige to the nations of the continent.
Peerage of Zalboria
High King-King of Zaltium
King/Queen of 'Region'-given to only royalty who are related to the King. Various Kings oversee various regions, though there can be a time where rule can be done by a Prince. Usually these Monarchs are only given land as they are a subbranch of the High King and all of the Royal Clan Lamont.
Crown Prince/Princess Heir Apparent-Given to the current next inline to the throne.
Prince/Princess-Child of the current monarch
Arch Duke-Given to the Voice of the King, he is the Chief Commander of all Royal Forces and works under the High King himself
Duke-Given to the highest ranked nobility has massive money and close to the ties of the politics of the Court.
Margrave-The second highest noble rank but usually only given to those with massive military power. They can be large or small family but have massive following of either army or known to control good amount of Dragoons. Usually given to Nobility near border of nations and usually the ones who first defend the Kingdom from invaders.
Landgrave-A rank that is same level as a Margrave, given to lords and clans who are not close to borders and have an average size military. But in Court have as much say as the Margraves, as well have the largest cities.
Earl-Third rank usually an medium size city directly under their control. Though much smaller and weaker then those above them with allying with others they can even topple other lords. Thry are the weakest of the Higher Lords/Major Clans
Viscount-Fourth Level rank within the peerage of Zalboria tend to control small cities and strongest of the Lessor Lords/Minor Clans.
Lord Baron- The main petty lords of Zalboria, they make the bulk of the nobility of the lessor Lords/Minor Clans. They at most control a town either large or small usually depending on where they are at. They are the weakest of the Clans and the ones who end up being protected by the Higher Lords the most.
Events and Festivals:
The Trial of the Dragon, only a few are able to become Dragoons by the High King's approval all of the Clansmen must at one point take this test at the age of 16. The ones who pass become Dragoons those who fail are found not worthy, and must return to their clans in shame for thirty days til they can be cleansed of their sins. The ones found worthy shall be called before the High King which he will give the 'truth' of what The Dragons are. Thus with this they make a choice join the King or join their clans forever given the power over all. Usually it is determined in a large tournament that only Clans who have eligible members may go for the trial.
Economy:
Zalors
The name of the currency of the Far Kingdom. The Coins are minted in many values depending on the economy of the city the Clan is within. Regardless the average coin is that of Gold, Zalors what clans use for their business, Zalor Credits, a paper form that represents a total sum that one of the clans given before they make the final delivery of the gold coins. Doria's is what commoners use for basic necessities with a single Zolar is worth a month's wage's in Doria.
Doria
The commoner money used by commoners for the transactions of goods. Usually only used by lower caste hardly seen used by the upper caste of the Far Kingdom.
Notable Governors:
Trade King Koeff Lamont:
King of Exion and representative of the High King. Uncle to the current Monarch and youngest brother of the now late High King Kylan V and uncle to High King Kylan VI. He is known to be very money based in personality and has close ties to the Exion Clan. Tends to give them a lot more support then a King should give. Tenth in Line to the Throne.
Sea Queen Mary Lamont:
Queen of Kollelkost and the regional representative of the High King. She is the youngest sister to the current High King Kylan VI. Unlike her siblings she is said to be more like those of Kasorymor Clan then the Lamont Clan in terms of attitude and looks. Ninth in Line to the Throne.
Mountain King Neville Lamont:
King of Paemir and regional representative of the High King. He is the second son of the late High King Kylan V, as well brother to the current monarch. Due to his popularity he and his brother have had a falling out and left the Royal Court a decade ago during the High King's Ascension to the throne. Honorable, Warlike, and smart he would be considered closer to what a High King should act unlike his weak and corrupted brother. Sixth in Line to the Throne.
High King Kylan VI Lamont:
The King of Zaltium and High King of the Far Kingdom of Zalboria. A small man who is now in his early forties, he is both easily controlled by his advisers but also a man who has a "taste in fine arts and women". Known to father many bastards throughout his life and currently has five legitimate children.
Territory: Various Regions within Zalboria. Noteable regions are Zaltium Region, Exion Region, Paemir Region, Kollelkost Region, and Fafian Region
National Information:
A land of many environments unlike the other nations this one has multiple distinctive environmental regions. The most heavily concentrated of Minovsky Particle Occurrence in the world. Ruled by the Usurper Clan of Lamont, current monarch, High King Kylan Lamont VI, The Weak. It is also drastically divided as it is united. The Clans control most of the power and land and the High King only maintains powers through alliances between Clans and using his family as Governor's who act in his stead. As well due to division and corruption within the Royal Court, many clans constantly bicker which spark Royal Approved Clan Wars. As well the High King can request Clans to engage in 'foreign relations to the four neighboring nation. Founded by Clan Zalboria over 500 years ago during the Era of War Kings. Technology considered level of a moderate power.
Other Notable Comments of the Nation:
“Zalboria... a nation ruled by a weak King. Corruption, bickering, all forms of depravity one nation can muster. It is up to the Empire that we shall make them see the Light. One Day on the day of reckoning this nation shall be saved from itself.”, a Legatus of the Baladoraxian Empire, Year 897 of the Age of Comet with the ascension of High King Kylan VI, The Weak.
Culture:
The Commoners of the Ghetto, a place where all lowest commoners live. Much of the lower Caste lives in these run down streets. Prostitution and other various criminal acts are rampant. Depending on which city the ghetto shows which of the cities have the Clans who care the most. Hates the Upper Caste, the Clans and forced to do much heavy labor usually contracted by the various Clansmen.
The Commoners of the Land, a class of people who would be considered the middle class they can go up to be merchants at most. Unlike those who live in ghettos their lives tend to be peaceful.
The Clans, the higher caste of the people of Zalboria, technologically higher then the rest of the populace. Great many powers to control the fate of the nation with most of the political and other power. The control most of the Dragoons of the nation, and deploy them.
The Minor Clans, Small Clans who are not of the Commoners or the Merchant Class. Their sway in the court is larger then Merchants but much weaker alone. They tend to simply follow or protected by larger Clans for a price. Family marriages to fellow Minor Clans or even lesser children of the larger Clans to guarantee safety. Some Minors have become full Clans In the past or have fallen into minor clans. Some have their own Dragoons though in much lesser number.
The Clan of Lamont, the Royal Clan that currently controls the throne of the Far Kingdom of Zalboria. A Fairly large enough Clan with many Branches, they control all foreign affairs and and muster the clans. They are the only ones who can approve the Trial of the Dragon. Which the ones who pass become Dragoons of their respective Clans or can choose to become a Dragoon Guard of the Royal Clan.
Dragoon, a great warrior, hero, loved by a few, hated by all. The Dragoons would be in the time of the Old Universal Century as a Mobile Suit Pilot. They excel on what they do only a few are chosen and it is a great honor to the Clans. But even so a stigma from the local populace is shown. Their hated by many and at times can be considered a slave. No Dragoon can lead his own clan and gives up their post within their Clans. Clans can even change this rule but it is frowned upon. They are feared, respected, and in times of war great heroes of their clans.
Neo Dragoon, a term given to those unique within the Dragoons, their considered greater pilots then those before. Their as well hated by their own fellow Dragoons and even be almost more treasured within the clan. When a Neo Dragoon is found they are used solely as a price and weapon of war. In the time of the old they would be called Newtypes. There have been times Neo Dragoons done many great things but one common occurrence, they eventually would die horrible death or on the battlefield.
The Society, A Religious Cult of people who practice dark arts from the Old Earth. They are within all the nations always watching and waiting. What of their intent is unknown and few in number. In fact their dark art is in fact dark technology of the Old Earth. They are not religious but Scientist who push their ideal and research into extremes. They would be considered those who view Neo Dragoons a price they wish to create, for what purpose are they after?
Dark Dragoons, named for the Dragoons who are created by the Society, they near Neo Dragoons in power but are more insane. Their Superior and powered by the dark arts of the Old Earth, and given great strength. In truth Dark Dragoons are in fact Cyber Newtypes who have been artificially created. Enhanced by performance drugs or cybernetics, their false newtypes and given similar power. But half of the time they are completely insane.
The Guild, an entity that controls all production of Mobile Suits in the Far Kingdom of Zalboria. They are a business which is a union of merchants of the merchant caste. With rediscovery of the first mobile suit, over a century ago the merchants have a virtual monopoly on mobile suit building. Apart of their policy their not allowed to hold office, must treat all clans for their needs, not allowed to use Mobile Suits, and when a Dragoon passes the trial begin talks with the clan which for their first suit.
The Clans in Zalboria are also known to go outside the kingdom to fight in foreign wars or even hired to do such work. With no true war at home it is seen as a good way to not only make extra cash for the clan but train its younger Dragoons. Or even show prestige to the nations of the continent.
Peerage of Zalboria
High King-King of Zaltium
King/Queen of 'Region'-given to only royalty who are related to the King. Various Kings oversee various regions, though there can be a time where rule can be done by a Prince. Usually these Monarchs are only given land as they are a subbranch of the High King and all of the Royal Clan Lamont.
Crown Prince/Princess Heir Apparent-Given to the current next inline to the throne.
Prince/Princess-Child of the current monarch
Arch Duke-Given to the Voice of the King, he is the Chief Commander of all Royal Forces and works under the High King himself
Duke-Given to the highest ranked nobility has massive money and close to the ties of the politics of the Court.
Margrave-The second highest noble rank but usually only given to those with massive military power. They can be large or small family but have massive following of either army or known to control good amount of Dragoons. Usually given to Nobility near border of nations and usually the ones who first defend the Kingdom from invaders.
Landgrave-A rank that is same level as a Margrave, given to lords and clans who are not close to borders and have an average size military. But in Court have as much say as the Margraves, as well have the largest cities.
Earl-Third rank usually an medium size city directly under their control. Though much smaller and weaker then those above them with allying with others they can even topple other lords. Thry are the weakest of the Higher Lords/Major Clans
Viscount-Fourth Level rank within the peerage of Zalboria tend to control small cities and strongest of the Lessor Lords/Minor Clans.
Lord Baron- The main petty lords of Zalboria, they make the bulk of the nobility of the lessor Lords/Minor Clans. They at most control a town either large or small usually depending on where they are at. They are the weakest of the Clans and the ones who end up being protected by the Higher Lords the most.
Events and Festivals:
The Trial of the Dragon, only a few are able to become Dragoons by the High King's approval all of the Clansmen must at one point take this test at the age of 16. The ones who pass become Dragoons those who fail are found not worthy, and must return to their clans in shame for thirty days til they can be cleansed of their sins. The ones found worthy shall be called before the High King which he will give the 'truth' of what The Dragons are. Thus with this they make a choice join the King or join their clans forever given the power over all. Usually it is determined in a large tournament that only Clans who have eligible members may go for the trial.
Economy:
Zalors
The name of the currency of the Far Kingdom. The Coins are minted in many values depending on the economy of the city the Clan is within. Regardless the average coin is that of Gold, Zalors what clans use for their business, Zalor Credits, a paper form that represents a total sum that one of the clans given before they make the final delivery of the gold coins. Doria's is what commoners use for basic necessities with a single Zolar is worth a month's wage's in Doria.
Doria
The commoner money used by commoners for the transactions of goods. Usually only used by lower caste hardly seen used by the upper caste of the Far Kingdom.
Notable Governors:
Trade King Koeff Lamont:
King of Exion and representative of the High King. Uncle to the current Monarch and youngest brother of the now late High King Kylan V and uncle to High King Kylan VI. He is known to be very money based in personality and has close ties to the Exion Clan. Tends to give them a lot more support then a King should give. Tenth in Line to the Throne.
Sea Queen Mary Lamont:
Queen of Kollelkost and the regional representative of the High King. She is the youngest sister to the current High King Kylan VI. Unlike her siblings she is said to be more like those of Kasorymor Clan then the Lamont Clan in terms of attitude and looks. Ninth in Line to the Throne.
Mountain King Neville Lamont:
King of Paemir and regional representative of the High King. He is the second son of the late High King Kylan V, as well brother to the current monarch. Due to his popularity he and his brother have had a falling out and left the Royal Court a decade ago during the High King's Ascension to the throne. Honorable, Warlike, and smart he would be considered closer to what a High King should act unlike his weak and corrupted brother. Sixth in Line to the Throne.
High King Kylan VI Lamont:
The King of Zaltium and High King of the Far Kingdom of Zalboria. A small man who is now in his early forties, he is both easily controlled by his advisers but also a man who has a "taste in fine arts and women". Known to father many bastards throughout his life and currently has five legitimate children.